Internet+Saftey,+Copyright+and+Fair+Use+Page

.

__ Internet Safety __
 - Or online safety is the security of people and their information when using the internet. As a teach it is important to keep an eye on your students internet surfing at all times because there are a lot of bad places and bad people these days and it is all to easy for the student to give out too much personal information and not even realize they are putting themselves in danger.    

__ Copyright and Fair Use __
 - Is a limitation and exemption to the exclusive rights granted by copyright law to the author of a creative work. For Teachers and student's Fair Use is very important. The penalties for copyright infringement are steep, and the responsibilty will fall upon the school to pay for it. That does not look good on the teacher at all. For the student I think that the most important thing they can remember from Fair Use is that just because it is on the internet doesn't mean that it is free and that you much ask permission before to avoid getting into large amounts of trouble for infringement.     

__Example Lesson Plans__
     <span style="font-family: proxima-nova-1,proxima-nova-2,Helvetica,sans-serif;"> <span style="font-family: proxima-nova-1,proxima-nova-2,Helvetica,sans-serif;"> <span style="font-family: proxima-nova-1,proxima-nova-2,Helvetica,sans-serif;">

__Helpful Websites__
__[|Copyright Awaremess Website]__ <span style="font-family: proxima-nova-1,proxima-nova-2,Helvetica,sans-serif;">[|The Adventures of Cyberbee - Copyright for Kindergartners] <span style="font-family: proxima-nova-1,proxima-nova-2,Helvetica,sans-serif;"> <span style="font-family: proxima-nova-1,proxima-nova-2,Helvetica,sans-serif;"> <span style="font-family: proxima-nova-1,proxima-nova-2,Helvetica,sans-serif;"> <span style="font-family: proxima-nova-1,proxima-nova-2,Helvetica,sans-serif;">

__ Complete Guidelines for Fair Use __
<span style="font-family: proxima-nova-1,proxima-nova-2,Helvetica,sans-serif;"> ==== T<span style="font-family: 'Comic Sans MS',cursive;">hese guidelines clarify the application of fair use of copyrighted works as teaching methods are adapted to new learning environments.Educators have traditionally brought copyrighted books, videos, slides, sound recordings and other media into the classroom, along with accompanying projection and playback equipment. Multimedia creators integrated these individual instructional resources with their own original works in a meaningful way, providing compact educational tools that allow great flexibility in teaching and learning. Material is stored so that it may be retrieved in a nonlinear fashion, depending on the needs or interests of learners. Educators can use multimedia projects to respond spontaneously to students' questions by referring quickly to relevant portions. In addition, students can use multimedia projects to pursue independent study according to their needs or at a pace appropriate to their capabilities. Educators and students want guidance about the application of fair use principles when creating their own multimedia projects to meet specific instructional objectives. ====

<span style="font-family: 'Comic Sans MS',cursive;">(Certain basic terms used throughout these guidelines are identifiedin bold and defined in this section.)
====<span style="font-family: 'Comic Sans MS',cursive;">These guidelines apply to the use, without permission, of portions of lawfully acquired copyrighted works in educational multimedia projectswhich are created by educators or students as part of a systematic learning activity by nonprofit educational institutions. Educational multimedia projectscreated under these guidelines incorporate students' or educators' original material, such as course notes or commentary, together with various copyrighted media formats including but not limited to, motion media, music, text material, graphics, illustrations, photographs and digital software which are combined into an integrated presentation. Educational institutions are defined as nonprofit organizations whose primary focus is supporting research and instructional activities of educators and students for noncommercial purposes. ==== ====<span style="font-family: 'Comic Sans MS',cursive;">For the purposes of these guidelines, educators include faculty, teachers, instructors and others who engage in scholarly research and instructional activities for educational institutions. The copyrighted works used under these guidelines are lawfully acquired if obtained by the institution or individual through lawful means such as purchase, gift or license agreement but not pirated copies. Educational multimedia projects which incorporate portions of copyrighted works under these guidelines may be used only foreducational purposes in systematic learning activities including use in connection with non-commercial curriculum-based learning and teaching activities by educators to students enrolled in courses at nonprofit educational institutions or otherwise permitted under Section 3.While these guidelines refer to the creation and use of educational multimedia projects, readers are advised that in some instances other fairuse guidelines such as those for off-air taping may be relevant. ====

<span style="color: #800080; font-family: 'Comic Sans MS',cursive;">2. PREPARATION OF EDUCATIONAL MULTIMEDIA PROJECTS USING PORTIONS OF COPYRIGHTED WORKS
====<span style="font-family: 'Comic Sans MS',cursive;">These uses are subject to the Portion Limitations listed in Section 4.They should include proper attribution and citation as defined in Sections6.2. ====

<span style="font-family: 'Comic Sans MS',cursive;">2.1 By Students:
====<span style="font-family: 'Comic Sans MS',cursive;">Students may incorporate portions of lawfully acquired copyrighted works when producing their own educational multimedia projects for a specific course. ====

<span style="font-family: 'Comic Sans MS',cursive;">2.2 By Educators for Curriculum-Based Instruction:
====<span style="font-family: 'Comic Sans MS',cursive;">Educators may incorporate portions of lawfully acquired copyrighted works when producing their own educational multimedia projects for their own teaching tools in support of curriculum-based instructional activities at educational institutions. ====

<span style="color: #800080; font-family: 'Comic Sans MS',cursive;">3. PERMITTED USES OF EDUCATIONAL MULTIMEDIA PROJECTS CREATED UNDER THESE GUIDELINES
====<span style="font-family: 'Comic Sans MS',cursive;">Uses of educational multimedia projects created under these guidelinesare subject to the Time, Portion, Copying and Distribution Limitations listed in Section 4. ====

<span style="font-family: 'Comic Sans MS',cursive;">3.1 Student Use:
====<span style="font-family: 'Comic Sans MS',cursive;">Students may perform and display their own educational multimedia projects created under Section 2 of these guidelines for educational uses in the course for which they were created and may use them in their own portfolios as examples of their academic work for later personal uses such as job and graduate school interviews. ====

<span style="font-family: 'Comic Sans MS',cursive;">3.2 Educator Use for Curriculum-Based Instruction:
====<span style="font-family: 'Comic Sans MS',cursive;">Educators may perform and display their own educational multimedia projects created under Section 2 for curriculum-based instruction to students in the following situations: ====

<span style="font-family: 'Comic Sans MS',cursive;">3.2.2 assigned to students for directed self-study,
====<span style="font-family: 'Comic Sans MS',cursive;">3.2.3 for remote instruction to students enrolled in curriculum-based courses and located at remote sites, provided over the educational institution's secure electronic network in real-time, or for after class review or directed self-study, provided there are technological limitations on access to the network and educational multimedia project (such as a password or PIN) and provided further that the technology prevents the making of copies of copyrighted material. ==== ====<span style="font-family: 'Comic Sans MS',cursive;">If the educational institution's network or technology used to access the educational multimedia project created under Section 2 of these guidelines cannot prevent duplication of copyrighted material, students or educators may use the multimedia educational projects over an otherwise secure network for a period of only 15 days after its initial real-time remote use in the course of instruction or 15 days after its assignment for directed self-study. After that period, one of the two use copies of the educational multimedia project may be placed on reserve in a learning resource center, library or similar facility for on-site use by students enrolled in the course. Students shall be advised that they are not permitted to make their own copies of the educational multimedia project. ====

<span style="font-family: 'Comic Sans MS',cursive;">3.3 Educator Use for Peer Conferences:
====<span style="font-family: 'Comic Sans MS',cursive;">Educators may perform or display their own educational multimedia projects created under Section 2 of these guidelines in presentations to their peers, for example, at workshops and conferences. ====

<span style="font-family: 'Comic Sans MS',cursive;">3.4 Educator Use for Professional Portfolio
====<span style="font-family: 'Comic Sans MS',cursive;">Educators may retain educational multimedia projects created under Section 2 of these guidelines in their personal portfolios for later personal uses such as tenure review or job interviews. ====

<span style="color: #800080; font-family: 'Comic Sans MS',cursive;">4. LIMITATIONS - TIME, PORTION, COPYING AND DISTRIBUTION
====<span style="font-family: 'Comic Sans MS',cursive;">The preparation of educational multimedia projects incorporating copyrighted works under Section 2, and the use of such projects under Section 3, are subject to the limitations noted below. ====

<span style="font-family: 'Comic Sans MS',cursive;">4.1 Time Limitations
====<span style="font-family: 'Comic Sans MS',cursive;">Educators may use their educational multimedia projects created for educational purposes under Section 2 of these guidelines for teaching courses, for a period of up to two years after the first instructional use with a class. Use beyond that time period, even for educational purposes, requires permission for each copyrighted portion incorporated in the production. Students may use their educational multimedia projects as noted in Section 3.1. ====

<span style="font-family: 'Comic Sans MS',cursive;">4.2 Portion Limitations
====<span style="font-family: 'Comic Sans MS',cursive;">Portion limitations mean the amount of a copyrighted work that can reasonably be used in educational multimedia projects under these guidelines regardless of the original medium from which the copyrightedworks are taken. In the aggregate means the total amount of copyrighted material from a single copyrighted work that is permitted to be used in an educational multimedia project without permission under these guidelines. These limitations apply cumulatively to each educator's or student's multimedia project(s) for the same academic semester, cycle or term. All students should be instructed about the reasons for copyright protection and the need to follow these guidelines. It is understood, however, that students in kindergarten through grade six may not be able to adhere rigidly to the portion limitations in this section in their independent development of educational multimedia projects. In any event, each such project retained under Sections 3.1 and 4.3 should comply with the portion limitations in this section. ====

<span style="font-family: 'Comic Sans MS',cursive;">4.2.1 Motion Media
====<span style="font-family: 'Comic Sans MS',cursive;">Up to 10% or 3 minutes, whichever is less, in the aggregate of a copyrighted motion media work may be reproduced or otherwise incorporated as part of an educational multimedia project created under Section 2 of these guidelines. ====

<span style="font-family: 'Comic Sans MS',cursive;">4.2.2 Text Material
====<span style="font-family: 'Comic Sans MS',cursive;">Up to 10% or 1000 words, whichever is less, in the aggregate of a copyrighted work consisting of text material may be reproduced or otherwise incorporated as part of an educational multimedia project created under Section 2 of these guidelines. An entire poem of less than 250 words may be used, but no more than three poems by one poet, or five poems by different poets from any anthology may be used. For poems of greater length, 250 words may be used but no more than three excerpts by a poet, or five excerpts by different poets from a single anthology may be used. ====

<span style="font-family: 'Comic Sans MS',cursive;">4.2.3 Music, Lyrics, and Music Video
====<span style="font-family: 'Comic Sans MS',cursive;">Up to 10%, but in no event more than 30 seconds, of the music and lyrics from an individual musical work (or in the aggregate of extracts from an individual work), whether the musical work is embodied in copies or audio or audiovisual works, may be reproduced or otherwise incorporated as a part of a multimedia project created under Section 2. Any alterations to a musical work shall not change the basic melody or the fundamental character of the work. ====

<span style="font-family: 'Comic Sans MS',cursive;">4.2.4 Illustrations and Photographs
====<span style="font-family: 'Comic Sans MS',cursive;">The reproduction or incorporation of photographs and illustrations is more difficult to define with regard to fair use because fair use usually precludes the use of an entire work. Under these guidelines a photograph or illustration may be used in its entirety but no more than 5 images by an artist or photographer may be reproduced or otherwise incorporated as part of an educational multimedia project created under Section 2. When using photographs and illustrations from a published collective work, not more than 10% or 15 images, whichever is less, may be reproduced or otherwise incorporated as part of an educational multimedia project created under Section 2. ====

<span style="font-family: 'Comic Sans MS',cursive;">4.2.5 Numerical Data Sets
====<span style="font-family: 'Comic Sans MS',cursive;">Up to 10% or 2500 fields or cell entries, whichever is less, from a copyrighted database or data table may be reproduced or otherwise incorporated as part of an educational multimedia project created under Section 2 of these guidelines. A field entry is defined as a specific item of information, such as a name or Social Security number, in a record of a database file. A cell entry is defined as the intersection where a row and a column meet on a spreadsheet. ====

<span style="font-family: 'Comic Sans MS',cursive;">4.3 Copying and Distribution Limitations
====<span style="font-family: 'Comic Sans MS',cursive;">Only a limited number of copies, including the original, may be made of an educator's educational multimedia project. For all of the uses permitted by Section 3, there may be no more that two use copies only oneof which may be placed on reserve as described in Section 3.2.3. ==== ====<span style="font-family: 'Comic Sans MS',cursive;">An additional copy may be made for preservation purposes but may only be used or copied to replace a use copy that has been lost, stolen, or damaged. In the case of a jointly created educational multimedia project,each principal creator may retain one copy but only for the purposes described in Sections 3.3 and 3.4 for educators and in Section 3.1 forstudents. ====

<span style="font-family: 'Comic Sans MS',cursive;">5.1 Using Multimedia Projects for Non-Educational or Commercial Purposes
====<span style="font-family: 'Comic Sans MS',cursive;">Educators and students must seek individual permissions (licenses)before using copyrighted works in educational multimedia projects for commercial reproduction and distribution. ====

<span style="font-family: 'Comic Sans MS',cursive;">5.2 Duplication of Multimedia Projects Beyond Limitations Listed in These Guidelines
====<span style="font-family: 'Comic Sans MS',cursive;">Even for educational uses, educators and students must seek individual permissions for all copyrighted works incorporated in their personally created educational multimedia projects before replicating or distributing beyond the limitations listed in Section 4.3. ====

<span style="font-family: 'Comic Sans MS',cursive;">5.3 Distribution of Multimedia Projects Beyond Limitations Listed in These Guidelines
====<span style="font-family: 'Comic Sans MS',cursive;">Educators and students may not use their personally created educational multimedia projects over electronic networks, except for uses as described in Section 3.2.3, without obtaining permissions for all copyrighted works incorporated in the program. ====

<span style="font-family: 'Comic Sans MS',cursive;">6.1 Caution in Downloading Material from the Internet
====<span style="font-family: 'Comic Sans MS',cursive;">Educators and students are advised to exercise caution in using digital material downloaded from the Internet in producing their own educational multimedia projects, because there is a mix of works protectedby copyright and works in the public domain on the network. Access to works on the Internet does not automatically mean that these can be reproduced and reused without permission or royalty payment and, furthermore, some copyrighted works may have been posted to the Internet without authorization of the copyright holder. ====

<span style="font-family: 'Comic Sans MS',cursive;">6.2 Attribution and Acknowledgement
====<span style="font-family: 'Comic Sans MS',cursive;">Educators and students are reminded to credit the sources and display the copyright notice and copyright ownership information if this is shown in the original source, for all works incorporated as part of educational multimedia projects prepared by educators and students, including those prepared under fair use. Crediting the source must adequately identify the source of the work, giving a full bibliographic description where available (including author, title, publisher, and place and date of publication). The copyright ownership information includes the copyright notice (C, year of first publication and name of the copyright holder). ==== ====<span style="font-family: 'Comic Sans MS',cursive;">The credit and copyright notice information may be combined and shown in a separate section of the educational multimedia project (e.g. credit section) except for images incorporated into the project for the uses described in Section 3.2.3. In such cases, the copyright notice and the name of the creator of the image must be incorporated into the image when, and to the extent, such information is reasonably available; credit and copyright notice information is considered "incorporated" if it is attached to the image file and appears on the screen when the image is viewed. In those cases when displaying source credits and copyright ownership information on the screen with the image would be mutually exclusive with an instructional objective (e.g. during examinations in which the source credits and/or copyright information would be relevant to the examination questions),those images may be displayed without such information being simultaneously displayed on the screen. In such cases, this information should be linkedto the image in a manner compatible with such instructional objectives. ====

<span style="font-family: 'Comic Sans MS',cursive;">6.3 Notice of Use Restrictions
====<span style="font-family: 'Comic Sans MS',cursive;">Educators and students are advised that they must include on the opening screen of their multimedia project and any accompanying print material a notice that certain materials are included under the fair use exemption of the U.S. Copyright Law and have been prepared according to the educational multimedia fair use guidelines and are restricted from further use. ====

<span style="font-family: 'Comic Sans MS',cursive;">6.4 Future Uses Beyond Fair Use
====<span style="font-family: 'Comic Sans MS',cursive;">Educators and students are advised to note that if there is a possibility that their own educational multimedia project incorporating copyrighted works under fair use could later result in broader dissemination, whether or not as commercial product, it is strongly recommended that they take steps to obtain permissions during the development process for all copyrighted portions rather than waiting until after completion of the project. ====

<span style="font-family: 'Comic Sans MS',cursive;">6.5 Integrity of Copyrighted Works: Alterations
====<span style="font-family: 'Comic Sans MS',cursive;">Educators and students may make alterations in the portions of the copyrighted works they incorporate as part of an educational multimedia project only if the alterations support specific instructional objectives. Educators and students are advised to note that alterations have been made. ====

<span style="font-family: 'Comic Sans MS',cursive;">6.6 Reproduction or Decompilation of Copyrighted Computer Programs
====<span style="font-family: 'Comic Sans MS',cursive;">Educators and students should be aware that reproduction or decompilation of copyrighted computer programs and portions thereof, for example the transfer of underlying code or control mechanisms, even for educational uses, are outside the scope of these guidelines. ====

<span style="font-family: 'Comic Sans MS',cursive;">6.7 Licenses and Contracts
====<span style="font-family: 'Comic Sans MS',cursive;">Educators and students should determine whether specific copyrighted works, or other data or information are subject to a license or contract.Fair use and these guidelines shall not preempt or supersede licenses and contractual obligations ====